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GAMESPLAY -=-=-=-=- Scott Robinson and his skateboard are controlled by JOYSTICK connected to the revelant port on the 16-Bit Computer. "P" Pauses Game "SPACE" Unpauses Game "Q" Quits present race whilst on pause JOYSTICK CONTROLS -=-=-=-=-=-=-=-=- SPIN SKATEBOARD LEFT <-------|-------> SPIN SKATEBOARD RIGHT | | | DECELERATE Pressing FIRE on the loading screen begins the Neighbours computer game. THE ROBINSONS GARAGE! -=-=-=-=-=-=-=-=-=-=- This is the main selection screen covering all of the action in the races ahead. Use this screen to pick the characters that you wish to challenge to a race, the additional obstacles that you will come across on the tracks and the type of skateboard that you wish to compete on. THE RACE CHALLENGERS! -=-=-=-=-=-=-=-=-=-=- The following Neighbours characters, past and present, are selected by positioning the map of Australia above their name and pressing FIRE. A highlighted name indicates that the character has been challenged to appear in the races. CHARLENE RAMSAY : Charlene borrows a Go-Kart from Jim Robinson's garage, tunes it up, and is raring to go! HENRY RAMSAY : Landscape Gardener extraodinaire, Henry takes to the track in his Tractor Lawnmower. MIKE YOUNG : Still Studying hard as a student, Mike races on a Skateboard against his best pal from high School dayz at Erinsborough High. MATT ROBINSON : Matt has borrowed Mike's motorbike to give him a race advantage. BRONWYN DAVIES : Bronwyn, complete with three wheeled motorcycle takes to the track ready to burn some rubber! THE SKATEBOARDS -=-=-=-=-=-=-=- There are Three Skateboards hanging up in Scott's garage, each with their own particular handling characteristics. Looking at them from Left to Right on the screen: BEGINNER'S BOARD- Average speed with smooth handling. INTERMEDIATE BOARD- Fast speed with sports Handling. ADVANCED BOARD- Championship slalom board for experts only. Trial and error will enable you to select the skateboard that suits your own racing style. SPECIAL OBSTACLES -=-=-=-=-=-=-=-=- At the bottom of The Robinson's Garage is a blanket covering special obstacles that can be included or excluded from the races. Pressing FIRE enables you to drag the blanket back to have more obstacles included. The more objects revealed, the more obstacles appear on the race track: DES CLARKE'S CAR Des is late for work at the Bank, and will tend to pull out without looking where he is going. RADIO CONTROLLED CAR Todd Landers has just recieved a new RC Car for his birthday from Jim and Beverly. He is just getting to gripps with the controls, so the car can cause havoc everywhere! KANGAROO Erinsborough Wildlife Park has accidentally let one of its Kangaroos escape. The animal passes through the Neighbours Locations on his way home to the outback. Remember that the special obstacles not only cause havoc for Scott, but also for all of the other race opponents. Clicking on EXIT after selections have been made starts the first race on Ramsey Street. RACE LOCATIONS! -=-=-=-=-=-=-=- There are Eight individual races that make up the Neighbours Challenge These races take place over the following locations, under the guidance of Harold Bishop: RAMSAY STREET LASSITERS COMPLEX ERINSBOROUGH HIGH ANSON'S CORNER There are Two races at each location, each race consisting of two laps of every track. Each race scenerio has its own particular layout and design. As well as obstacles relevant to that Neighbours location. POPULARITY METER! -=-=-=-=-=-=-=-=- At the bottom of the racing screen, Scott Robinson's Popularity Meter is displayed as a large Neighbours logo. During the race, this will increase and decrease as the viewing audience judges Scott's performance in the race. Colliding with popular characters will reduce your popularity, whereas picking up pieces of rubbish will increase your ratings in the eyes of the audience. Bonuses are awarded at the end of every race based upon Scott's current Popularity Rating. If Popularity drops to Zero during the course of a race, Scott is Auto- matically dropped from the series and the game ends. The aim of the game is therefore to keep Scott's popularity high, whilst at the same time arriving in the highest possible scoring position in the race. Your current position is indicated on the map of Australia, with Scott's score and laps completed shown on the opposite side of the screen. RACING! -=-=-=- All players line up at the starting line at the beginning of the race. The starting pistol cracks into life, and the game begins. As you race around the track, avoiding obstacles as well as other contestants, you must pass through the gates set up by Harold Bishop to mark out the agreed course. If you do not pass through all of the gates, you do not advance your score and you cannot win the race. The Television Sets on the Left hand side of the screen register the positions of the first Three characters across the line. On the Amiga version, the top Screen also acts as a Finish Line Scanner allowing the progress of your competitors to be monitored. RACE OBSTACLES! -=-=-=-=-=-=-=- There are many obstacles littered around the Four locations. This is just an example of some that you may find: Kangeroos Des Clarke's Car Todd Landers and his RC Car Building Bricks Brad Willis and his Surfboard Open Manhole Covers Emus Bouncer the Dog Helen Daniels complete with Latest Masterpiece Mrs Mangel and Rolling Pin Jogging Harold Bishop Rubble Paul Robinson and his Briefcase Toby Mangel on a Spacehopper Mrs Mangel in her Lollipop Lady Outfit Joe Mangel's Van Doug Willis Caroline and Christina Alessi And many, many more!! Everything is now set for you to compete in NEIGBOURS, one of the most populat TV series ever Screened!! Keep your popularity high, and go all out to push Scott Robinson in to the race number One spot!! THE END #######